Animating

Animation

In the previous posts, I’ve described how you can create graphics. This post will be about animating them. There are some game engines available that offer animating solutions, but not all of them. That’s why I’ve been looking for another solution. I’ve found a program called ‘Anime Studio Pro’ which allows you to animate your graphics pretty well


Vector Graphics

Vector Teaser

During a few previous projects, I’ve learned the basics of drawing vector graphics. I’ve used programs like Adobe Flash and Adobe Illustrator to do so. To use vector graphics in my game would be a logic step for me, because of the experience I have with it.


Digital Painting

Tablet Pen

Digital painting has amazed me for a pretty long time now. I’ve seen people draw portraits that look so real that you can hardly see the difference between the painting and a photo. The same goes for concept art. Although a lot of it is unrealistic, the detail of the painting is so good that I would almost think that it’s real.


Experiment #3: 2D Graphics

Graphics

The minor will consist of three experiments of two weeks each. The student needs to take initiative to experiment something that’s new to him/her and will inspire others. The student will have to draw a conclusion from the experiments and needs to learn from them. The experiments need to be documented by, for example, a blog.

My third and last experiment is going to be about 2D graphics. Although my Minor isn’t about graphics, I’m still interested in creating graphics for my game when the gameplay part is done. So in this experiment I will experiment with a few styles of graphics and ways to animate them.


Assignment #3: Info-graphic

infographic_teaser

Every student makes the assignments that are given during the minor. To complete the assignment, the student needs to use: conceptual thinking, creativity, ‘Out-of-the-box’ thinking, independent realization and planning. The assignments count for 20% of your final score.


Gameplay Progression

Arcade

In my search for information about good gameplay, I’ve found an article about Gameplay Progression on Gamasutra written by Mike Lopez. The article is about keeping the player interested in playing your game by changing elements in the gameplay.


Feedback

Feedback

Everything that happens on your computer screen is visual feedback. The computer tries to tell you things by offering visual and often auditive feedback. When I receive a new email, my computer tells me this with a little pop-up in the upper right corner of my screen and by playing a short sound. This is called feedback.


Challenges

Challenge

After reading ‘A Theory of Fun for Game Design’ by Raph Koster, I learned that challenges are a lot of fun and very important in gameplay. In his book, Raph Koster explains why challenges are fun and why we learn a lot from them.


Gameplay Mechanics

Play

When a group of kids are running around on a field, it’s called play. When you add rules to this play (for example that you can tag one another) it becomes a game. These rules are called the ‘gameplay mechanics’.


Experiment #2: Gameplay

Gameplay

The minor will consist of three experiments of two weeks each. The student needs to take initiative to experiment something that’s new to him/her and will inspire others. The student will have to draw a conclusion from the experiments and needs to learn from them. The experiments need to be documented by, for example, a blog.

My second experiment is going to be about gameplay. I think that gameplay is the most important thing in any game. A game can look beautiful and have a great story, but I’ll not enjoy playing it when the gameplay isn’t any fun. In this experiment I’ll try to find out how to make a game with good gameplay.